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Text File | 1998-03-08 | 2.9 KB | 65 lines | [TEXT/TBB6] |
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- Version 1.0 (Jan, 1997)
- * Initial release for Power Macintosh.
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- Version 1.0.1 (Mar, 1997)
- * Fixed an initialization glitch which could cause RenderBoy to crash upon launch when run with certain system extensions.
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- Version 1.1 (Mar, 1997)
- * Added UNDO functionality.
- * Added "Create Group" feature to the design menu.
- * Added support for 68K Macs.
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- Version 1.2 (Sept, 1997)
- * Index of refraction can vary independently object to object.
- * Light sources and objects can selectively cast shadows. For lights, this allows you to create something which looks and acts like a
- light, but doesn't generate shadows. For glass (prismatic) objects, this allows light to pass through without generating a shadow.
- The elimination of un-needed shadows can also decrease rendering time.
- * Light sources can "glow" as if they are radiating energy. Makes them look more realistic.
- * Regular objects can appear "bright" like a light, making them suitable for simulating beams of light.
- * New object shape: Pryamid (positive and negative).
- * Surface dialog box has been simplified and improved.
- * Eye view can be manipulated using arrow keys. More intuitive.
- * Objects in front/side/top views can be positioned using arrow keys.
- * Tested under MacOS 8 to correctly utilize new color selection features, window behavior, window appearance, etc.
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- Version 2.0 (March, 1998))
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- Drag&Drop Batch Rendering
- The new batch rendering feature can be used to render two or more design files in sequence by drag&dropping them on the RenderBoy application icon.
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- Batch Save Feature
- The new "Batch Save" feature can be used to easily create a sequence of design files, where each design represents the frame of an animation.
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- Movement Settings For Tools.
- The new "Tools -> Movement Settings" menu allows you to create acceleration affects when used along with the batch save and batch rendering features.
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- Texture Projections.
- Texture projections can now follow the orientations of objects they are applied to.
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- Icon Palette
- The design view now contains an optional icon palette for "Tools", "Active Views", "New Object", and "Design" menu functions.
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- Floating Windows
- Secondary windows and dialog boxes now "float" above the primary design window.
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- Triangular Prism Object
- A new triangular prism object (both positive and negative) has been added.
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- Improved Object Orientation Control.
- You can now control the order in which front, side, and top view orientations are applied to objects.
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- Dynamic Manipulation.
- You can now control "Object Dimensions" and "Eye View Settings" values dynamically using active scroll buttons.
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- Standard Monitor Resolutions.
- The "Image Size" dialog now supports standard monitor resolutions.
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- Improved Multi-Monitor Support
- If you have multiple monitors, RenderBoy windows do not jump back to the main monitor when you resize them.
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- Improved Menu Organization
- The organization of the "Design", "Tools", and "Layout" menus has been improved.